Your Steam game is live.
Here's how developers keep more of what they earn.

Steamed Keys

You did the hard part. You built the game, survived Early Access feedback or a cold launch, wrote the store page, set up the trailer, and hit publish. Congratulations - that is genuinely difficult and most people never get there.

Now you are watching the sales dashboard. Every unit sold is a small victory. But have you looked closely at how much of each sale actually reaches you?

Where the money goes on a typical sale

Storefronts are an incredible distribution channel. The discovery, the wishlist system, the seasonal sales - all of that is real value. But they also take a significant revenue share. On top of that, payment processors add their own percentage. By the time a sale clears, developers on a typical storefront keep somewhere between 70% and 88% of the sale price, and that is before taxes.

On a thousand copies of a $15 game, the difference between 70% and 95% is over $3,700. For a moderately successful launch you are talking tens of thousands of dollars left on the table.

The channel most developers overlook: direct key sales

Steam keys are a legitimate and widely-used mechanism. When you publish a game on Steam, you can generate keys that players redeem directly in their Steam library - the game shows up just as if they had bought it through the store. Developers use them for bundles, Kickstarter backers, press copies, and direct sales.

A direct sale - where a player buys a key from you rather than through a storefront - means you set the terms. No storefront cut. No payment processor fee if you use the right payment method. The full sale price, or as close to it as possible, goes to you.

Important: Selling your own keys does not violate Steam's terms. Valve explicitly permits developers to sell Steam keys through their own channels. Many studios already do this through their own websites or newsletters. Note that Steam asks key prices to be consistent with the price on Steam itself.

The problem with "just put a PayPal button on your site"

Direct sales sound simple but have real friction:

  • Chargebacks. Card payments can be disputed weeks after delivery. A buyer gets the key, plays the game, then disputes the charge. You lose the money and the key is already redeemed. This is a genuine problem for key sellers.
  • Payment processor fees. PayPal, Stripe, and similar services charge 2-3% plus a flat fee per transaction. On a $10 game that is a meaningful cut.
  • Payout delays. Card processor funds often sit in holding periods before reaching your bank account.
  • The trust problem. Buyers sending money to an unknown developer's PayPal have no protection and often won't do it.
  • Account freezes. PayPal and similar services can freeze your account and hold your funds indefinitely, sometimes with no clear reason or recourse.

Why cryptocurrency solves all five of those problems

Cryptocurrency sounds intimidating but for a simple key transaction it is actually cleaner than cards in every practical way:

  • No chargebacks. Crypto transactions are final. Once paid, the payment cannot be reversed.
  • No transaction fees (with the right coin). Nano (XNO), the currency Steamed Keys uses, has zero network fees by design.
  • Instant settlement. A Nano payment confirms in under a second. No holding periods.
  • Buyer trust. A verified marketplace with a clear process is far more trustworthy than sending money to an unknown PayPal.
  • No account freezes. Crypto goes directly to your wallet. No intermediary can hold or confiscate your funds.

What developers actually keep

Industry average
70-88%
dev share per sale
♨ Steamed Keys direct sale
95%
dev share per sale

* Industry figures approximate. Steamed Keys charges a flat 5% platform fee. Nano network fees are zero.

This is a supplement, not a replacement

Direct sales on Steamed Keys are additive. Your Steam listing stays exactly as it is. Steam remains your primary discovery engine - wishlists, reviews, algorithmic recommendations, all of that continues.

Steamed Keys reaches a different buyer: one who prefers to pay with cryptocurrency rather than a legacy payment processor. That audience exists, is growing, and largely has no other way to buy your game. Without a listing here, that sale simply does not happen.

How to get listed on Steamed Keys

2
Add your game - paste your Steam store URL and the title, description, and images fill in automatically.
3
Set your price and enter your wallet address. Proceeds land there instantly after each sale, no minimum threshold.
4
Paste your Steam keys and publish.
5
Reach out to get verified - an email from your official developer address or studio account is enough.

List your game on Steamed Keys

Free to list. 95% of the sale goes to you. ❤️

Get started